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Several ui improvements (mostly margins)
Improved colors Added some missing icons
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@@ -45,7 +45,6 @@
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#include "pair.h"
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#include "print_string.h"
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#include "project_settings.h"
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#include "project_settings.h"
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#include "property_selector.h"
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#include "scene/gui/label.h"
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#include "scene/main/viewport.h"
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@@ -321,7 +320,7 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
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CheckBox *c = checks20[0];
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c->set_text("True");
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checks20gc->set_position(Vector2(4, 4));
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checks20gc->set_position(Vector2(4, 4) * EDSCALE);
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c->set_pressed(v);
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c->show();
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@@ -434,14 +433,14 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
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} else if (hint == PROPERTY_HINT_EXP_EASING) {
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easing_draw->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_BEGIN, 5);
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easing_draw->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, 5);
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easing_draw->set_anchor_and_margin(MARGIN_TOP, ANCHOR_BEGIN, 5);
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easing_draw->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_END, 30);
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type_button->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_BEGIN, 3);
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type_button->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, 3);
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type_button->set_anchor_and_margin(MARGIN_TOP, ANCHOR_END, 25);
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type_button->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_END, 7);
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easing_draw->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_BEGIN, 5 * EDSCALE);
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easing_draw->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, 5 * EDSCALE);
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easing_draw->set_anchor_and_margin(MARGIN_TOP, ANCHOR_BEGIN, 5 * EDSCALE);
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easing_draw->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_END, 30 * EDSCALE);
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type_button->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_BEGIN, 3 * EDSCALE);
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type_button->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, 3 * EDSCALE);
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type_button->set_anchor_and_margin(MARGIN_TOP, ANCHOR_END, 25 * EDSCALE);
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type_button->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_END, 7 * EDSCALE);
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type_button->set_text(TTR("Preset.."));
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type_button->get_popup()->clear();
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type_button->get_popup()->add_item(TTR("Linear"), EASING_LINEAR);
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@@ -524,7 +523,7 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
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action_buttons[0]->set_anchor(MARGIN_TOP, ANCHOR_END);
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action_buttons[0]->set_anchor(MARGIN_RIGHT, ANCHOR_END);
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action_buttons[0]->set_anchor(MARGIN_BOTTOM, ANCHOR_END);
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action_buttons[0]->set_begin(Point2(70, button_margin - 5));
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action_buttons[0]->set_begin(Point2(70 * EDSCALE, button_margin - 5 * EDSCALE));
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action_buttons[0]->set_end(Point2(margin, margin));
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action_buttons[0]->set_text(TTR("Close"));
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action_buttons[0]->show();
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@@ -872,7 +871,7 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
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break;
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menu->clear();
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menu->set_size(Size2(1, 1));
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menu->set_size(Size2(1, 1) * EDSCALE);
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if (p_name == "script" && hint_text == "Script" && owner->cast_to<Node>()) {
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menu->add_icon_item(get_icon("Script", "EditorIcons"), TTR("New Script"), OBJ_MENU_NEW_SCRIPT);
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@@ -921,7 +920,7 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
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if (!RES(v).is_null()) {
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menu->add_icon_item(get_icon("EditResource", "EditorIcons"), "Edit", OBJ_MENU_EDIT);
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menu->add_icon_item(get_icon("Edit", "EditorIcons"), "Edit", OBJ_MENU_EDIT);
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menu->add_icon_item(get_icon("Del", "EditorIcons"), "Clear", OBJ_MENU_CLEAR);
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menu->add_icon_item(get_icon("Duplicate", "EditorIcons"), "Make Unique", OBJ_MENU_MAKE_UNIQUE);
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RES r = v;
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