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Automatically display the installer after downloading an asset
- To make things easier to follow, display the asset name in confirmation dialogs. - Display the number of conflicting files in the asset extraction dialog. This reduces the number of clicks required to install an asset.
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@@ -369,6 +369,9 @@ void EditorAssetLibraryItemDownload::_http_download_completed(int p_status, int
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progress->set_modulate(Color(0, 0, 0, 0));
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set_process(false);
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// Automatically prompt for installation once the download is completed.
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_install();
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}
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void EditorAssetLibraryItemDownload::configure(const String &p_title, int p_asset_id, const Ref<Texture2D> &p_preview, const String &p_download_url, const String &p_sha256_hash) {
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@@ -456,6 +459,7 @@ void EditorAssetLibraryItemDownload::_install() {
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return;
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}
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asset_installer->set_asset_name(title->get_text());
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asset_installer->open(file, 1);
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}
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@@ -1296,6 +1300,7 @@ void EditorAssetLibrary::_asset_file_selected(const String &p_file) {
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}
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asset_installer = memnew(EditorAssetInstaller);
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asset_installer->set_asset_name(p_file.get_basename());
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add_child(asset_installer);
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asset_installer->open(p_file);
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}
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