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mirror of https://github.com/godotengine/godot.git synced 2025-11-22 15:06:45 +00:00

Add override keywords.

This commit is contained in:
Marcel Admiraal
2020-07-10 11:34:39 +01:00
parent ad9e5ae984
commit 26fcf2b04c
351 changed files with 4123 additions and 4146 deletions

View File

@@ -124,7 +124,7 @@ class GDScript : public Script {
#ifdef TOOLS_ENABLED
Set<PlaceHolderScriptInstance *> placeholders;
//void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder) override;
#endif
#ifdef DEBUG_ENABLED
@@ -143,15 +143,15 @@ protected:
bool _set(const StringName &p_name, const Variant &p_value);
void _get_property_list(List<PropertyInfo> *p_properties) const;
Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error);
Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) override;
//void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount);
static void _bind_methods();
public:
virtual bool is_valid() const { return valid; }
virtual bool is_valid() const override { return valid; }
bool inherits_script(const Ref<Script> &p_script) const;
bool inherits_script(const Ref<Script> &p_script) const override;
const Map<StringName, Ref<GDScript>> &get_subclasses() const { return subclasses; }
const Map<StringName, Variant> &get_constants() const { return constants; }
@@ -164,10 +164,10 @@ public:
const Ref<GDScriptNativeClass> &get_native() const { return native; }
const String &get_script_class_name() const { return name; }
virtual bool has_script_signal(const StringName &p_signal) const;
virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
virtual bool has_script_signal(const StringName &p_signal) const override;
virtual void get_script_signal_list(List<MethodInfo> *r_signals) const override;
bool is_tool() const { return tool; }
bool is_tool() const override { return tool; }
Ref<GDScript> get_base() const;
const Map<StringName, MemberInfo> &debug_get_member_indices() const { return member_indices; }
@@ -175,21 +175,21 @@ public:
StringName debug_get_member_by_index(int p_idx) const;
Variant _new(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
virtual bool can_instance() const;
virtual bool can_instance() const override;
virtual Ref<Script> get_base_script() const;
virtual Ref<Script> get_base_script() const override;
virtual StringName get_instance_base_type() const; // this may not work in all scripts, will return empty if so
virtual ScriptInstance *instance_create(Object *p_this);
virtual PlaceHolderScriptInstance *placeholder_instance_create(Object *p_this);
virtual bool instance_has(const Object *p_this) const;
virtual StringName get_instance_base_type() const override; // this may not work in all scripts, will return empty if so
virtual ScriptInstance *instance_create(Object *p_this) override;
virtual PlaceHolderScriptInstance *placeholder_instance_create(Object *p_this) override;
virtual bool instance_has(const Object *p_this) const override;
virtual bool has_source_code() const;
virtual String get_source_code() const;
virtual void set_source_code(const String &p_code);
virtual void update_exports();
virtual bool has_source_code() const override;
virtual String get_source_code() const override;
virtual void set_source_code(const String &p_code) override;
virtual void update_exports() override;
virtual Error reload(bool p_keep_state = false);
virtual Error reload(bool p_keep_state = false) override;
void set_script_path(const String &p_path) { path = p_path; } //because subclasses need a path too...
Error load_source_code(const String &p_path);
@@ -197,17 +197,17 @@ public:
Vector<uint8_t> get_as_byte_code() const;
bool get_property_default_value(const StringName &p_property, Variant &r_value) const;
bool get_property_default_value(const StringName &p_property, Variant &r_value) const override;
virtual void get_script_method_list(List<MethodInfo> *p_list) const;
virtual bool has_method(const StringName &p_method) const;
virtual MethodInfo get_method_info(const StringName &p_method) const;
virtual void get_script_method_list(List<MethodInfo> *p_list) const override;
virtual bool has_method(const StringName &p_method) const override;
virtual MethodInfo get_method_info(const StringName &p_method) const override;
virtual void get_script_property_list(List<PropertyInfo> *p_list) const;
virtual void get_script_property_list(List<PropertyInfo> *p_list) const override;
virtual ScriptLanguage *get_language() const;
virtual ScriptLanguage *get_language() const override;
virtual int get_member_line(const StringName &p_member) const {
virtual int get_member_line(const StringName &p_member) const override {
#ifdef TOOLS_ENABLED
if (member_lines.has(p_member)) {
return member_lines[p_member];
@@ -216,23 +216,23 @@ public:
return -1;
}
virtual void get_constants(Map<StringName, Variant> *p_constants);
virtual void get_members(Set<StringName> *p_members);
virtual void get_constants(Map<StringName, Variant> *p_constants) override;
virtual void get_members(Set<StringName> *p_members) override;
virtual Vector<ScriptNetData> get_rpc_methods() const;
virtual uint16_t get_rpc_method_id(const StringName &p_method) const;
virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const;
virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const;
virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
virtual Vector<ScriptNetData> get_rpc_methods() const override;
virtual uint16_t get_rpc_method_id(const StringName &p_method) const override;
virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const override;
virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const override;
virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const override;
virtual Vector<ScriptNetData> get_rset_properties() const;
virtual uint16_t get_rset_property_id(const StringName &p_variable) const;
virtual StringName get_rset_property(const uint16_t p_variable_id) const;
virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_variable_id) const;
virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
virtual Vector<ScriptNetData> get_rset_properties() const override;
virtual uint16_t get_rset_property_id(const StringName &p_variable) const override;
virtual StringName get_rset_property(const uint16_t p_variable_id) const override;
virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_variable_id) const override;
virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const override;
#ifdef TOOLS_ENABLED
virtual bool is_placeholder_fallback_enabled() const { return placeholder_fallback_enabled; }
virtual bool is_placeholder_fallback_enabled() const override { return placeholder_fallback_enabled; }
#endif
GDScript();