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Add override keywords.
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@@ -281,7 +281,7 @@ public:
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void clear_custom_types();
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void add_custom_type(const String &p_name, const Ref<Script> &p_script, const String &p_description, int p_return_icon_type, const String &p_category, bool p_highend);
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virtual Size2 get_minimum_size() const;
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virtual Size2 get_minimum_size() const override;
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void edit(VisualShader *p_visual_shader);
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VisualShaderEditor();
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};
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@@ -294,11 +294,11 @@ class VisualShaderEditorPlugin : public EditorPlugin {
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Button *button;
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public:
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virtual String get_name() const { return "VisualShader"; }
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bool has_main_screen() const { return false; }
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virtual void edit(Object *p_object);
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virtual bool handles(Object *p_object) const;
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virtual void make_visible(bool p_visible);
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virtual String get_name() const override { return "VisualShader"; }
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bool has_main_screen() const override { return false; }
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virtual void edit(Object *p_object) override;
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virtual bool handles(Object *p_object) const override;
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virtual void make_visible(bool p_visible) override;
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VisualShaderEditorPlugin(EditorNode *p_node);
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~VisualShaderEditorPlugin();
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@@ -308,7 +308,7 @@ class VisualShaderNodePluginDefault : public VisualShaderNodePlugin {
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GDCLASS(VisualShaderNodePluginDefault, VisualShaderNodePlugin);
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public:
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virtual Control *create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node);
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virtual Control *create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node) override;
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};
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class EditorPropertyShaderMode : public EditorProperty {
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@@ -322,7 +322,7 @@ protected:
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public:
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void setup(const Vector<String> &p_options);
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virtual void update_property();
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virtual void update_property() override;
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void set_option_button_clip(bool p_enable);
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EditorPropertyShaderMode();
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};
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@@ -331,10 +331,10 @@ class EditorInspectorShaderModePlugin : public EditorInspectorPlugin {
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GDCLASS(EditorInspectorShaderModePlugin, EditorInspectorPlugin);
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public:
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virtual bool can_handle(Object *p_object);
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virtual void parse_begin(Object *p_object);
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virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide = false);
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virtual void parse_end();
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virtual bool can_handle(Object *p_object) override;
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virtual void parse_begin(Object *p_object) override;
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virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide = false) override;
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virtual void parse_end() override;
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};
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class VisualShaderNodePortPreview : public Control {
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@@ -349,7 +349,7 @@ protected:
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static void _bind_methods();
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public:
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virtual Size2 get_minimum_size() const;
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virtual Size2 get_minimum_size() const override;
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void setup(const Ref<VisualShader> &p_shader, VisualShader::Type p_type, int p_node, int p_port);
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VisualShaderNodePortPreview();
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};
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@@ -358,9 +358,9 @@ class VisualShaderConversionPlugin : public EditorResourceConversionPlugin {
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GDCLASS(VisualShaderConversionPlugin, EditorResourceConversionPlugin);
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public:
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virtual String converts_to() const;
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virtual bool handles(const Ref<Resource> &p_resource) const;
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virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const;
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virtual String converts_to() const override;
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virtual bool handles(const Ref<Resource> &p_resource) const override;
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virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override;
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};
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#endif // VISUAL_SHADER_EDITOR_PLUGIN_H
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