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Add override keywords.

This commit is contained in:
Marcel Admiraal
2020-07-10 11:34:39 +01:00
parent ad9e5ae984
commit 26fcf2b04c
351 changed files with 4123 additions and 4146 deletions

View File

@@ -281,7 +281,7 @@ public:
void clear_custom_types();
void add_custom_type(const String &p_name, const Ref<Script> &p_script, const String &p_description, int p_return_icon_type, const String &p_category, bool p_highend);
virtual Size2 get_minimum_size() const;
virtual Size2 get_minimum_size() const override;
void edit(VisualShader *p_visual_shader);
VisualShaderEditor();
};
@@ -294,11 +294,11 @@ class VisualShaderEditorPlugin : public EditorPlugin {
Button *button;
public:
virtual String get_name() const { return "VisualShader"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
virtual String get_name() const override { return "VisualShader"; }
bool has_main_screen() const override { return false; }
virtual void edit(Object *p_object) override;
virtual bool handles(Object *p_object) const override;
virtual void make_visible(bool p_visible) override;
VisualShaderEditorPlugin(EditorNode *p_node);
~VisualShaderEditorPlugin();
@@ -308,7 +308,7 @@ class VisualShaderNodePluginDefault : public VisualShaderNodePlugin {
GDCLASS(VisualShaderNodePluginDefault, VisualShaderNodePlugin);
public:
virtual Control *create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node);
virtual Control *create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node) override;
};
class EditorPropertyShaderMode : public EditorProperty {
@@ -322,7 +322,7 @@ protected:
public:
void setup(const Vector<String> &p_options);
virtual void update_property();
virtual void update_property() override;
void set_option_button_clip(bool p_enable);
EditorPropertyShaderMode();
};
@@ -331,10 +331,10 @@ class EditorInspectorShaderModePlugin : public EditorInspectorPlugin {
GDCLASS(EditorInspectorShaderModePlugin, EditorInspectorPlugin);
public:
virtual bool can_handle(Object *p_object);
virtual void parse_begin(Object *p_object);
virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide = false);
virtual void parse_end();
virtual bool can_handle(Object *p_object) override;
virtual void parse_begin(Object *p_object) override;
virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide = false) override;
virtual void parse_end() override;
};
class VisualShaderNodePortPreview : public Control {
@@ -349,7 +349,7 @@ protected:
static void _bind_methods();
public:
virtual Size2 get_minimum_size() const;
virtual Size2 get_minimum_size() const override;
void setup(const Ref<VisualShader> &p_shader, VisualShader::Type p_type, int p_node, int p_port);
VisualShaderNodePortPreview();
};
@@ -358,9 +358,9 @@ class VisualShaderConversionPlugin : public EditorResourceConversionPlugin {
GDCLASS(VisualShaderConversionPlugin, EditorResourceConversionPlugin);
public:
virtual String converts_to() const;
virtual bool handles(const Ref<Resource> &p_resource) const;
virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const;
virtual String converts_to() const override;
virtual bool handles(const Ref<Resource> &p_resource) const override;
virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override;
};
#endif // VISUAL_SHADER_EDITOR_PLUGIN_H