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Add override keywords.
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@@ -190,8 +190,8 @@ class EditorInspectorPluginSkeleton : public EditorInspectorPlugin {
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EditorNode *editor;
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public:
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virtual bool can_handle(Object *p_object);
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virtual void parse_begin(Object *p_object);
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virtual bool can_handle(Object *p_object) override;
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virtual void parse_begin(Object *p_object) override;
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};
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class Skeleton3DEditorPlugin : public EditorPlugin {
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@@ -202,7 +202,7 @@ class Skeleton3DEditorPlugin : public EditorPlugin {
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public:
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Skeleton3DEditorPlugin(EditorNode *p_node);
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virtual String get_name() const { return "Skeleton3D"; }
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virtual String get_name() const override { return "Skeleton3D"; }
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};
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#endif // SKELETON_3D_EDITOR_PLUGIN_H
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