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Add override keywords.
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@@ -50,12 +50,12 @@ class ShaderTextEditor : public CodeTextEditor {
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protected:
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static void _bind_methods();
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virtual void _load_theme_settings();
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virtual void _load_theme_settings() override;
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virtual void _code_complete_script(const String &p_code, List<ScriptCodeCompletionOption> *r_options);
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virtual void _code_complete_script(const String &p_code, List<ScriptCodeCompletionOption> *r_options) override;
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public:
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virtual void _validate_script();
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virtual void _validate_script() override;
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void reload_text();
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@@ -134,7 +134,7 @@ public:
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void goto_line_selection(int p_line, int p_begin, int p_end);
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virtual Size2 get_minimum_size() const { return Size2(0, 200); }
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virtual Size2 get_minimum_size() const override { return Size2(0, 200); }
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void save_external_data(const String &p_str = "");
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ShaderEditor(EditorNode *p_node);
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@@ -149,17 +149,17 @@ class ShaderEditorPlugin : public EditorPlugin {
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Button *button;
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public:
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virtual String get_name() const { return "Shader"; }
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bool has_main_screen() const { return false; }
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virtual void edit(Object *p_object);
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virtual bool handles(Object *p_object) const;
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virtual void make_visible(bool p_visible);
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virtual void selected_notify();
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virtual String get_name() const override { return "Shader"; }
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bool has_main_screen() const override { return false; }
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virtual void edit(Object *p_object) override;
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virtual bool handles(Object *p_object) const override;
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virtual void make_visible(bool p_visible) override;
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virtual void selected_notify() override;
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ShaderEditor *get_shader_editor() const { return shader_editor; }
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virtual void save_external_data();
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virtual void apply_changes();
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virtual void save_external_data() override;
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virtual void apply_changes() override;
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ShaderEditorPlugin(EditorNode *p_node);
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~ShaderEditorPlugin();
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