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Add override keywords.
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@@ -76,15 +76,15 @@ class EditorInspectorPluginMesh : public EditorInspectorPlugin {
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GDCLASS(EditorInspectorPluginMesh, EditorInspectorPlugin);
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public:
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virtual bool can_handle(Object *p_object);
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virtual void parse_begin(Object *p_object);
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virtual bool can_handle(Object *p_object) override;
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virtual void parse_begin(Object *p_object) override;
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};
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class MeshEditorPlugin : public EditorPlugin {
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GDCLASS(MeshEditorPlugin, EditorPlugin);
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public:
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virtual String get_name() const { return "Mesh"; }
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virtual String get_name() const override { return "Mesh"; }
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MeshEditorPlugin(EditorNode *p_node);
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};
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