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Add override keywords.
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@@ -182,8 +182,8 @@ protected:
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public:
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static AnimationNodeStateMachineEditor *get_singleton() { return singleton; }
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virtual bool can_edit(const Ref<AnimationNode> &p_node);
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virtual void edit(const Ref<AnimationNode> &p_node);
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virtual bool can_edit(const Ref<AnimationNode> &p_node) override;
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virtual void edit(const Ref<AnimationNode> &p_node) override;
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AnimationNodeStateMachineEditor();
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};
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