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Implement GPU Particle Collisions
-Sphere Attractor -Box Attractor -Vector Field -Sphere Collider -Box Collider -Baked SDF Collider -Heightmap Collider
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@@ -356,6 +356,8 @@ public:
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FUNC2(particles_set_process_material, RID, RID)
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FUNC2(particles_set_fixed_fps, RID, int)
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FUNC2(particles_set_fractional_delta, RID, bool)
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FUNC2(particles_set_collision_base_size, RID, float)
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FUNC1R(bool, particles_is_inactive, RID)
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FUNC1(particles_request_process, RID)
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FUNC1(particles_restart, RID)
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@@ -371,6 +373,21 @@ public:
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FUNC1R(AABB, particles_get_current_aabb, RID)
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/* PARTICLES COLLISION */
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FUNCRID(particles_collision)
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FUNC2(particles_collision_set_collision_type, RID, ParticlesCollisionType)
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FUNC2(particles_collision_set_cull_mask, RID, uint32_t)
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FUNC2(particles_collision_set_sphere_radius, RID, float)
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FUNC2(particles_collision_set_box_extents, RID, const Vector3 &)
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FUNC2(particles_collision_set_attractor_strength, RID, float)
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FUNC2(particles_collision_set_attractor_directionality, RID, float)
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FUNC2(particles_collision_set_attractor_attenuation, RID, float)
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FUNC2(particles_collision_set_field_texture, RID, RID)
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FUNC1(particles_collision_height_field_update, RID)
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FUNC2(particles_collision_set_height_field_resolution, RID, ParticlesCollisionHeightfieldResolution)
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/* CAMERA API */
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FUNCRID(camera)
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