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Implement GPU Particle Collisions
-Sphere Attractor -Box Attractor -Vector Field -Sphere Collider -Box Collider -Baked SDF Collider -Heightmap Collider
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@@ -128,6 +128,7 @@
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#include "editor/plugins/gi_probe_editor_plugin.h"
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#include "editor/plugins/gpu_particles_2d_editor_plugin.h"
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#include "editor/plugins/gpu_particles_3d_editor_plugin.h"
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#include "editor/plugins/gpu_particles_collision_sdf_editor_plugin.h"
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#include "editor/plugins/gradient_editor_plugin.h"
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#include "editor/plugins/item_list_editor_plugin.h"
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#include "editor/plugins/light_occluder_2d_editor_plugin.h"
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@@ -6635,6 +6636,7 @@ EditorNode::EditorNode() {
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add_editor_plugin(memnew(PhysicalBone3DEditorPlugin(this)));
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add_editor_plugin(memnew(MeshEditorPlugin(this)));
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add_editor_plugin(memnew(MaterialEditorPlugin(this)));
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add_editor_plugin(memnew(GPUParticlesCollisionSDFEditorPlugin(this)));
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for (int i = 0; i < EditorPlugins::get_plugin_count(); i++) {
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add_editor_plugin(EditorPlugins::create(i, this));
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