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Editor: Remove unused Class Name field from Create Script dialog

This commit is contained in:
Danil Alexeev
2023-09-12 11:52:43 +03:00
parent 5c43e4c1ef
commit 26ce861910
18 changed files with 69 additions and 139 deletions

View File

@@ -75,19 +75,25 @@ Ref<Script> GDScriptLanguage::make_template(const String &p_template, const Stri
#endif
if (!type_hints) {
processed_template = processed_template.replace(": int", "")
.replace(": Shader.Mode", "")
.replace(": VisualShader.Type", "")
.replace(": float", "")
.replace(": String", "")
.replace(": Array[String]", "")
.replace(": float", "")
.replace(": Node", "")
.replace(": CharFXTransform", "")
.replace(":=", "=")
.replace(" -> String", "")
.replace(" -> int", "")
.replace(" -> void", "")
.replace(" -> bool", "")
.replace(" -> void", "");
.replace(" -> int", "")
.replace(" -> PortType", "")
.replace(" -> String", "")
.replace(" -> Object", "");
}
processed_template = processed_template.replace("_BASE_", p_base_class_name)
.replace("_CLASS_", p_class_name.to_pascal_case())
.replace("_CLASS_SNAKE_CASE_", p_class_name.to_snake_case().validate_identifier())
.replace("_CLASS_", p_class_name.to_pascal_case().validate_identifier())
.replace("_TS_", _get_indentation());
scr->set_source_code(processed_template);
return scr;
@@ -190,10 +196,6 @@ bool GDScriptLanguage::validate(const String &p_script, const String &p_path, Li
return true;
}
bool GDScriptLanguage::has_named_classes() const {
return false;
}
bool GDScriptLanguage::supports_builtin_mode() const {
return true;
}