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Fix skeleton 3d editor's toolbar ui deleted from wrong container
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@@ -712,7 +712,7 @@ void Skeleton3DEditor::create_editors() {
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add_child(file_dialog);
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// Create Top Menu Bar.
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HBoxContainer *topmenu_bar = memnew(HBoxContainer);
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topmenu_bar = memnew(HBoxContainer);
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ne->add_control_to_menu_panel(topmenu_bar);
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// Create Skeleton Option in Top Menu Bar.
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@@ -1095,25 +1095,8 @@ Skeleton3DEditor::~Skeleton3DEditor() {
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Node3DEditor *ne = Node3DEditor::get_singleton();
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if (animation_hb) {
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ne->remove_control_from_menu_panel(animation_hb);
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memdelete(animation_hb);
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}
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if (separator) {
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ne->remove_control_from_menu_panel(separator);
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memdelete(separator);
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}
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if (skeleton_options) {
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ne->remove_control_from_menu_panel(skeleton_options);
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memdelete(skeleton_options);
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}
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if (edit_mode_button) {
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ne->remove_control_from_menu_panel(edit_mode_button);
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memdelete(edit_mode_button);
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}
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ne->remove_control_from_menu_panel(topmenu_bar);
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memdelete(topmenu_bar);
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}
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bool EditorInspectorPluginSkeleton::can_handle(Object *p_object) {
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