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Remove unimplemented Environment.ambient_light_occlusion_color property
This property was intended to provide a way to have SSAO or VoxelGI ambient occlusion with a color other than black. However, it was dropped during the Vulkan renderer development due to the performance overhead it caused when the feature wasn't used.
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@@ -608,7 +608,7 @@ public:
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FUNC2(environment_set_bg_color, RID, const Color &)
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FUNC2(environment_set_bg_energy, RID, float)
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FUNC2(environment_set_canvas_max_layer, RID, int)
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FUNC7(environment_set_ambient_light, RID, const Color &, EnvironmentAmbientSource, float, float, EnvironmentReflectionSource, const Color &)
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FUNC6(environment_set_ambient_light, RID, const Color &, EnvironmentAmbientSource, float, float, EnvironmentReflectionSource)
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// FIXME: Disabled during Vulkan refactoring, should be ported.
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#if 0
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