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Automatically update the editor viewport when 3D scaling options are changed
This allows for previewing the effects of the various 3D scaling project settings without having to restart the editor.
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@@ -2934,10 +2934,10 @@ void RenderingServer::init() {
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/screen_space_roughness_limiter/amount", PropertyInfo(Variant::FLOAT, "rendering/anti_aliasing/screen_space_roughness_limiter/amount", PROPERTY_HINT_RANGE, "0.01,4.0,0.01"));
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/screen_space_roughness_limiter/limit", PropertyInfo(Variant::FLOAT, "rendering/anti_aliasing/screen_space_roughness_limiter/limit", PROPERTY_HINT_RANGE, "0.01,1.0,0.01"));
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GLOBAL_DEF_RST("rendering/scaling_3d/mode", 0);
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GLOBAL_DEF_RST("rendering/scaling_3d/scale", 1.0);
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GLOBAL_DEF_RST("rendering/scaling_3d/fsr_sharpness", 0.2f);
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GLOBAL_DEF_RST("rendering/scaling_3d/fsr_mipmap_bias", 0.0f);
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GLOBAL_DEF("rendering/scaling_3d/mode", 0);
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GLOBAL_DEF("rendering/scaling_3d/scale", 1.0);
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GLOBAL_DEF("rendering/scaling_3d/fsr_sharpness", 0.2f);
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GLOBAL_DEF("rendering/scaling_3d/fsr_mipmap_bias", 0.0f);
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/scaling_3d/mode",
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PropertyInfo(Variant::INT,
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"rendering/scaling_3d/mode",
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