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Free TileMapLayer debug quadrant meshes when clearing
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@@ -72,6 +72,9 @@ void TileMapLayer::_debug_update(bool p_force_cleanup) {
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if (debug_quadrant->canvas_item.is_valid()) {
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rs->free(debug_quadrant->canvas_item);
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}
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if (debug_quadrant->physics_mesh.is_valid()) {
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rs->free(debug_quadrant->physics_mesh);
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}
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}
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debug_quadrant_map.clear();
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_debug_was_cleaned_up = true;
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