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Removes Script::get_node_type()

used before GDScript, with squirrel apparently
This commit is contained in:
Jerome67000
2017-10-25 16:35:16 +02:00
parent 3504bb70a4
commit 2609cc9ef4
13 changed files with 0 additions and 41 deletions

View File

@@ -172,7 +172,6 @@ public:
virtual Error reload(bool p_keep_state = false);
virtual String get_node_type() const;
void set_script_path(const String &p_path) { path = p_path; } //because subclasses need a path too...
Error load_source_code(const String &p_path);
Error load_byte_code(const String &p_path);