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Removes Script::get_node_type()
used before GDScript, with squirrel apparently
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@@ -172,7 +172,6 @@ public:
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virtual Error reload(bool p_keep_state = false);
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virtual String get_node_type() const;
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void set_script_path(const String &p_path) { path = p_path; } //because subclasses need a path too...
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Error load_source_code(const String &p_path);
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Error load_byte_code(const String &p_path);
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