1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-13 13:31:48 +00:00

Removes Script::get_node_type()

used before GDScript, with squirrel apparently
This commit is contained in:
Jerome67000
2017-10-25 16:35:16 +02:00
parent 3504bb70a4
commit 2609cc9ef4
13 changed files with 0 additions and 41 deletions

View File

@@ -346,11 +346,6 @@ bool PluginScript::get_property_default_value(const StringName &p_property, Vari
return false;
}
String PluginScript::get_node_type() const {
// Even GDscript doesn't know what to put here !
return ""; // ?
}
ScriptLanguage *PluginScript::get_language() const {
return _language;
}

View File

@@ -103,8 +103,6 @@ public:
bool is_tool() const { return _tool; }
virtual String get_node_type() const;
virtual ScriptLanguage *get_language() const;
virtual bool has_script_signal(const StringName &p_signal) const;