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Allow class_name scripts to have nested inheritance
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@@ -827,7 +827,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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if (TOOL_CREATE_FAVORITE == p_tool) {
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String name = selected_favorite_root.get_slicec(' ', 0);
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if (ScriptServer::is_global_class(name)) {
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new_node = Object::cast_to<Node>(ClassDB::instance(ScriptServer::get_global_class_base(name)));
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new_node = Object::cast_to<Node>(ClassDB::instance(ScriptServer::get_global_class_native_base(name)));
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Ref<Script> script = ResourceLoader::load(ScriptServer::get_global_class_path(name), "Script");
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if (new_node && script.is_valid()) {
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new_node->set_script(script.get_ref_ptr());
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@@ -2294,7 +2294,7 @@ void SceneTreeDock::_update_create_root_dialog() {
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button->set_text(TTR(l));
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String name = l.get_slicec(' ', 0);
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if (ScriptServer::is_global_class(name))
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name = ScriptServer::get_global_class_base(name);
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name = ScriptServer::get_global_class_native_base(name);
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button->set_icon(EditorNode::get_singleton()->get_class_icon(name));
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button->connect("pressed", this, "_favorite_root_selected", make_binds(l));
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}
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