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Add a reflection mask to the reflection probes.
Co-authored-by: Bastiaan Olij <mux213@gmail.com>
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@@ -572,6 +572,7 @@ public:
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virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) = 0;
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virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) = 0;
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virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) = 0;
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virtual void reflection_probe_set_reflection_mask(RID p_probe, uint32_t p_layers) = 0;
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virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution) = 0;
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virtual void reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_pixels) = 0;
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