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Fix error label clicking in status bar for shader editor
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@@ -1541,7 +1541,7 @@ void CodeTextEditor::_toggle_scripts_pressed() {
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void CodeTextEditor::_error_pressed(const Ref<InputEvent> &p_event) {
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Ref<InputEventMouseButton> mb = p_event;
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if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
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emit_signal("error_pressed");
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goto_error();
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}
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}
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@@ -1651,7 +1651,6 @@ void CodeTextEditor::_bind_methods() {
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ADD_SIGNAL(MethodInfo("validate_script"));
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ADD_SIGNAL(MethodInfo("load_theme_settings"));
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ADD_SIGNAL(MethodInfo("show_warnings_panel"));
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ADD_SIGNAL(MethodInfo("error_pressed"));
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}
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void CodeTextEditor::set_code_complete_func(CodeTextEditorCodeCompleteFunc p_code_complete_func, void *p_ud) {
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