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mirror of https://github.com/godotengine/godot.git synced 2025-11-26 15:46:23 +00:00

VisualScript can now execute visual scripts, but there is no debugger or profiler yet.

This commit is contained in:
Juan Linietsky
2016-08-05 22:46:45 -03:00
parent 6d5d23fa8d
commit 259418f827
27 changed files with 3333 additions and 221 deletions

View File

@@ -31,6 +31,7 @@ public:
virtual String get_caption() const;
virtual String get_text() const;
virtual String get_category() const { return "flow_control"; }
void set_return_type(Variant::Type);
Variant::Type get_return_type() const;
@@ -39,7 +40,7 @@ public:
bool is_return_value_enabled() const;
virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
VisualScriptReturn();
};
@@ -72,9 +73,10 @@ public:
virtual String get_caption() const;
virtual String get_text() const;
virtual String get_category() const { return "flow_control"; }
virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
VisualScriptCondition();
};
@@ -107,9 +109,10 @@ public:
virtual String get_caption() const;
virtual String get_text() const;
virtual String get_category() const { return "flow_control"; }
virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
VisualScriptWhile();
};
@@ -143,9 +146,10 @@ public:
virtual String get_caption() const;
virtual String get_text() const;
virtual String get_category() const { return "flow_control"; }
virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
VisualScriptIterator();
};
@@ -180,11 +184,12 @@ public:
virtual String get_caption() const;
virtual String get_text() const;
virtual String get_category() const { return "flow_control"; }
void set_steps(int p_steps);
int get_steps() const;
virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
VisualScriptSequence();
};