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Defer format_changed and frame_changed signal for all camera feeds
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@@ -196,13 +196,17 @@ void CameraFeed::set_rgb_image(const Ref<Image> &p_rgb_img) {
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RID new_texture = RenderingServer::get_singleton()->texture_2d_create(p_rgb_img);
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RenderingServer::get_singleton()->texture_replace(texture[CameraServer::FEED_RGBA_IMAGE], new_texture);
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emit_signal(format_changed_signal_name);
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// Defer `format_changed` signals to ensure they are emitted on Godot's main thread.
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// This also makes sure the datatype of the feed is updated before the emission.
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call_deferred("emit_signal", format_changed_signal_name);
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} else {
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RenderingServer::get_singleton()->texture_2d_update(texture[CameraServer::FEED_RGBA_IMAGE], p_rgb_img);
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}
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datatype = CameraFeed::FEED_RGB;
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emit_signal(frame_changed_signal_name);
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// Most of the time the pixel data of camera devices comes from threads outside Godot.
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// Defer `frame_changed` signals to ensure they are emitted on Godot's main thread.
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call_deferred("emit_signal", frame_changed_signal_name);
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}
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}
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@@ -220,13 +224,17 @@ void CameraFeed::set_ycbcr_image(const Ref<Image> &p_ycbcr_img) {
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RID new_texture = RenderingServer::get_singleton()->texture_2d_create(p_ycbcr_img);
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RenderingServer::get_singleton()->texture_replace(texture[CameraServer::FEED_RGBA_IMAGE], new_texture);
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emit_signal(format_changed_signal_name);
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// Defer `format_changed` signals to ensure they are emitted on Godot's main thread.
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// This also makes sure the datatype of the feed is updated before the emission.
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call_deferred("emit_signal", format_changed_signal_name);
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} else {
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RenderingServer::get_singleton()->texture_2d_update(texture[CameraServer::FEED_RGBA_IMAGE], p_ycbcr_img);
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}
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datatype = CameraFeed::FEED_YCBCR;
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emit_signal(frame_changed_signal_name);
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// Most of the time the pixel data of camera devices comes from threads outside Godot.
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// Defer `frame_changed` signals to ensure they are emitted on Godot's main thread.
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call_deferred("emit_signal", frame_changed_signal_name);
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}
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}
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@@ -254,14 +262,18 @@ void CameraFeed::set_ycbcr_images(const Ref<Image> &p_y_img, const Ref<Image> &p
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RenderingServer::get_singleton()->texture_replace(texture[CameraServer::FEED_CBCR_IMAGE], new_texture);
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}
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emit_signal(format_changed_signal_name);
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// Defer `format_changed` signals to ensure they are emitted on Godot's main thread.
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// This also makes sure the datatype of the feed is updated before the emission.
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call_deferred("emit_signal", format_changed_signal_name);
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} else {
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RenderingServer::get_singleton()->texture_2d_update(texture[CameraServer::FEED_Y_IMAGE], p_y_img);
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RenderingServer::get_singleton()->texture_2d_update(texture[CameraServer::FEED_CBCR_IMAGE], p_cbcr_img);
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}
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datatype = CameraFeed::FEED_YCBCR_SEP;
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emit_signal(frame_changed_signal_name);
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// Most of the time the pixel data of camera devices comes from threads outside Godot.
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// Defer `frame_changed` signals to ensure they are emitted on Godot's main thread.
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call_deferred("emit_signal", frame_changed_signal_name);
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}
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}
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@@ -276,7 +288,9 @@ void CameraFeed::set_external(int p_width, int p_height) {
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}
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datatype = CameraFeed::FEED_EXTERNAL;
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emit_signal(frame_changed_signal_name);
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// Most of the time the pixel data of camera devices comes from threads outside Godot.
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// Defer `frame_changed` signals to ensure they are emitted on Godot's main thread.
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call_deferred("emit_signal", frame_changed_signal_name);
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}
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bool CameraFeed::activate_feed() {
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