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Merge pull request #51708 from Calinou/viewport-add-32bpc-color-depth
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@@ -2077,12 +2077,17 @@ SceneTree::SceneTree() {
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const float sharpen_intensity = GLOBAL_GET("rendering/quality/filters/sharpen_intensity");
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root->set_sharpen_intensity(sharpen_intensity);
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GLOBAL_DEF_RST("rendering/quality/depth/hdr", true);
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GLOBAL_DEF("rendering/quality/depth/hdr", true);
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GLOBAL_DEF("rendering/quality/depth/hdr.mobile", false);
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bool hdr = GLOBAL_GET("rendering/quality/depth/hdr");
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const bool hdr = GLOBAL_GET("rendering/quality/depth/hdr");
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root->set_hdr(hdr);
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GLOBAL_DEF("rendering/quality/depth/use_32_bpc_depth", false);
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const bool use_32_bpc_depth = GLOBAL_GET("rendering/quality/depth/use_32_bpc_depth");
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root->set_use_32_bpc_depth(use_32_bpc_depth);
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VS::get_singleton()->scenario_set_reflection_atlas_size(root->get_world()->get_scenario(), ref_atlas_size, ref_atlas_subdiv);
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{ //load default fallback environment
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