diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 1da578167cf..78d25809c72 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -2367,7 +2367,7 @@
Maximum number of canvas item commands that can be batched into a single draw call.
-
+
Maximum number of uniform sets that will be cached by the 2D renderer when batching draw calls.
[b]Note:[/b] A project that uses a large number of unique sprite textures per frame may benefit from increasing this value.
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 2051d0caac0..5e0a1daf2e9 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -3584,7 +3584,7 @@ void RenderingServer::init() {
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/2d/shadow_atlas/size", PROPERTY_HINT_RANGE, "128,16384"), 2048);
GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/2d/batching/item_buffer_size", PROPERTY_HINT_RANGE, "128,1048576,1"), 16384);
- GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/2d/batching/uniform_set_cache_size", PROPERTY_HINT_RANGE, "256,1048576,1"), 256);
+ GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/2d/batching/uniform_set_cache_size", PROPERTY_HINT_RANGE, "256,1048576,1"), 4096);
// Number of commands that can be drawn per frame.
GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/gl_compatibility/item_buffer_size", PROPERTY_HINT_RANGE, "128,1048576,1"), 16384);