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Mono/C#: Fix several clang-tidy warnings and cleanup

This commit is contained in:
Ignacio Etcheverry
2020-07-05 19:19:36 +02:00
parent 772f693e5b
commit 2511c43972
48 changed files with 935 additions and 1205 deletions

View File

@@ -28,12 +28,13 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "string_name_glue.h"
#ifdef MONO_GLUE_ENABLED
#include "core/string_name.h"
#include "core/ustring.h"
#include "../mono_gd/gd_mono_marshal.h"
StringName *godot_icall_StringName_Ctor(MonoString *p_path) {
return memnew(StringName(GDMonoMarshal::mono_string_to_godot(p_path)));
}
@@ -48,7 +49,7 @@ MonoString *godot_icall_StringName_operator_String(StringName *p_np) {
}
MonoBoolean godot_icall_StringName_is_empty(StringName *p_ptr) {
return (MonoBoolean)(p_ptr == StringName());
return (MonoBoolean)(*p_ptr == StringName());
}
void godot_register_string_name_icalls() {