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Mono/C#: Fix several clang-tidy warnings and cleanup

This commit is contained in:
Ignacio Etcheverry
2020-07-05 19:19:36 +02:00
parent 772f693e5b
commit 2511c43972
48 changed files with 935 additions and 1205 deletions

View File

@@ -28,14 +28,14 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "string_glue.h"
#ifdef MONO_GLUE_ENABLED
#include "core/ustring.h"
#include "core/variant.h"
#include "core/vector.h"
#include "../mono_gd/gd_mono_marshal.h"
MonoArray *godot_icall_String_md5_buffer(MonoString *p_str) {
Vector<uint8_t> ret = GDMonoMarshal::mono_string_to_godot(p_str).md5_buffer();
// TODO Check possible Array/Vector<uint8_t> problem?