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Mono/C#: Fix several clang-tidy warnings and cleanup

This commit is contained in:
Ignacio Etcheverry
2020-07-05 19:19:36 +02:00
parent 772f693e5b
commit 2511c43972
48 changed files with 935 additions and 1205 deletions

View File

@@ -28,12 +28,13 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "nodepath_glue.h"
#ifdef MONO_GLUE_ENABLED
#include "core/node_path.h"
#include "core/ustring.h"
#include "../mono_gd/gd_mono_marshal.h"
NodePath *godot_icall_NodePath_Ctor(MonoString *p_path) {
return memnew(NodePath(GDMonoMarshal::mono_string_to_godot(p_path)));
}
@@ -51,7 +52,7 @@ MonoBoolean godot_icall_NodePath_is_absolute(NodePath *p_ptr) {
return (MonoBoolean)p_ptr->is_absolute();
}
uint32_t godot_icall_NodePath_get_name_count(NodePath *p_ptr) {
int32_t godot_icall_NodePath_get_name_count(NodePath *p_ptr) {
return p_ptr->get_name_count();
}
@@ -59,7 +60,7 @@ MonoString *godot_icall_NodePath_get_name(NodePath *p_ptr, uint32_t p_idx) {
return GDMonoMarshal::mono_string_from_godot(p_ptr->get_name(p_idx));
}
uint32_t godot_icall_NodePath_get_subname_count(NodePath *p_ptr) {
int32_t godot_icall_NodePath_get_subname_count(NodePath *p_ptr) {
return p_ptr->get_subname_count();
}