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mirror of https://github.com/godotengine/godot.git synced 2025-11-18 14:21:41 +00:00

Mono/C#: Fix several clang-tidy warnings and cleanup

This commit is contained in:
Ignacio Etcheverry
2020-07-05 19:19:36 +02:00
parent 772f693e5b
commit 2511c43972
48 changed files with 935 additions and 1205 deletions

View File

@@ -28,8 +28,6 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "gd_glue.h"
#ifdef MONO_GLUE_ENABLED
#include "core/array.h"
@@ -40,6 +38,7 @@
#include "core/variant_parser.h"
#include "../mono_gd/gd_mono_cache.h"
#include "../mono_gd/gd_mono_marshal.h"
#include "../mono_gd/gd_mono_utils.h"
MonoObject *godot_icall_GD_bytes2var(MonoArray *p_bytes, MonoBoolean p_allow_objects) {
@@ -147,8 +146,9 @@ void godot_icall_GD_prints(MonoArray *p_what) {
return;
}
if (i)
if (i) {
str += " ";
}
str += elem_str;
}
@@ -171,8 +171,9 @@ void godot_icall_GD_printt(MonoArray *p_what) {
return;
}
if (i)
if (i) {
str += "\t";
}
str += elem_str;
}
@@ -197,7 +198,7 @@ double godot_icall_GD_rand_range(double from, double to) {
}
uint32_t godot_icall_GD_rand_seed(uint64_t seed, uint64_t *newSeed) {
int ret = Math::rand_from_seed(&seed);
uint32_t ret = Math::rand_from_seed(&seed);
*newSeed = seed;
return ret;
}
@@ -213,10 +214,11 @@ MonoString *godot_icall_GD_str(MonoArray *p_what) {
for (int i = 0; i < what.size(); i++) {
String os = what[i].operator String();
if (i == 0)
if (i == 0) {
str = os;
else
} else {
str += os;
}
}
return GDMonoMarshal::mono_string_from_godot(str);