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Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Also use const more often.
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@@ -505,7 +505,7 @@ class EditorInspectorShaderModePlugin : public EditorInspectorPlugin {
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public:
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virtual bool can_handle(Object *p_object) override;
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virtual void parse_begin(Object *p_object) override;
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virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide = false) override;
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virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide = false) override;
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virtual void parse_end() override;
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};
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