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Use PROPERTY_USAGE_NONE instead of 0 for no property usage

Also use const more often.
This commit is contained in:
Aaron Franke
2021-06-30 21:24:34 -04:00
parent 382ddd497a
commit 2508fd0533
39 changed files with 126 additions and 126 deletions

View File

@@ -4864,7 +4864,7 @@ void EditorInspectorShaderModePlugin::parse_begin(Object *p_object) {
//do none
}
bool EditorInspectorShaderModePlugin::parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide) {
bool EditorInspectorShaderModePlugin::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide) {
if (p_path == "mode" && p_object->is_class("VisualShader") && p_type == Variant::INT) {
EditorPropertyShaderMode *editor = memnew(EditorPropertyShaderMode);
Vector<String> options = p_hint_text.split(",");