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Polish rendering driver refactor further
Mainly: - Make `max_descriptors_per_pool` project setting Vulkan-specific. - Use a common, render driver agnostic magic FourCC for shader binary data. - Downgrade spirv_reflect to Vulkan-only dependency. - Add a `RENDER_DRIVER_*` macro to GLSL shader code for per-driver customizations.
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@@ -2868,12 +2868,13 @@ void RenderingServer::init() {
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GLOBAL_DEF("rendering/2d/shadow_atlas/size", 2048);
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// Already defined in RenderingDeviceVulkan::initialize which runs before this code.
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// Already defined in some RenderingDevice*::initialize, which run before this code.
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// We re-define them here just for doctool's sake. Make sure to keep default values in sync.
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GLOBAL_DEF("rendering/rendering_device/staging_buffer/block_size_kb", 256);
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GLOBAL_DEF("rendering/rendering_device/staging_buffer/max_size_mb", 128);
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GLOBAL_DEF("rendering/rendering_device/staging_buffer/texture_upload_region_size_px", 64);
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GLOBAL_DEF("rendering/rendering_device/descriptor_pools/max_descriptors_per_pool", 64);
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// Vulkan-specific.
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GLOBAL_DEF("rendering/rendering_device/vulkan/max_descriptors_per_pool", 64);
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GLOBAL_DEF("rendering/shader_compiler/shader_cache/enabled", true);
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GLOBAL_DEF("rendering/shader_compiler/shader_cache/compress", true);
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