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Polish rendering driver refactor further

Mainly:
- Make `max_descriptors_per_pool` project setting Vulkan-specific.
- Use a common, render driver agnostic magic FourCC for shader binary data.
- Downgrade spirv_reflect to Vulkan-only dependency.
- Add a `RENDER_DRIVER_*` macro to GLSL shader code for per-driver customizations.
This commit is contained in:
Pedro J. Estébanez
2022-10-06 20:45:56 +02:00
parent 0c23a2cfe3
commit 24ff292999
6 changed files with 13 additions and 11 deletions

View File

@@ -2868,12 +2868,13 @@ void RenderingServer::init() {
GLOBAL_DEF("rendering/2d/shadow_atlas/size", 2048);
// Already defined in RenderingDeviceVulkan::initialize which runs before this code.
// Already defined in some RenderingDevice*::initialize, which run before this code.
// We re-define them here just for doctool's sake. Make sure to keep default values in sync.
GLOBAL_DEF("rendering/rendering_device/staging_buffer/block_size_kb", 256);
GLOBAL_DEF("rendering/rendering_device/staging_buffer/max_size_mb", 128);
GLOBAL_DEF("rendering/rendering_device/staging_buffer/texture_upload_region_size_px", 64);
GLOBAL_DEF("rendering/rendering_device/descriptor_pools/max_descriptors_per_pool", 64);
// Vulkan-specific.
GLOBAL_DEF("rendering/rendering_device/vulkan/max_descriptors_per_pool", 64);
GLOBAL_DEF("rendering/shader_compiler/shader_cache/enabled", true);
GLOBAL_DEF("rendering/shader_compiler/shader_cache/compress", true);