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Expose max_axis_index and max_axis_index for Vector2(i)

Some cleanup with Vector3(i)'s methods so that it is consistent with Vector2, for example it returns enums internally (GDScript still gets ints).
This commit is contained in:
Aaron Franke
2019-11-28 03:48:51 -05:00
parent 543462eb29
commit 24f57886d0
18 changed files with 119 additions and 78 deletions

View File

@@ -3786,7 +3786,7 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
}
// Draw the warning icon.
int min_axis = missing_tile_texture->get_size().min_axis();
Vector2::Axis min_axis = missing_tile_texture->get_size().min_axis_index();
Vector2 icon_size;
icon_size[min_axis] = tile_set->get_tile_size()[min_axis] / 3;
icon_size[(min_axis + 1) % 2] = (icon_size[min_axis] * missing_tile_texture->get_size()[(min_axis + 1) % 2] / missing_tile_texture->get_size()[min_axis]);