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Expose max_axis_index and max_axis_index for Vector2(i)
Some cleanup with Vector3(i)'s methods so that it is consistent with Vector2, for example it returns enums internally (GDScript still gets ints).
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@@ -3786,7 +3786,7 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
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}
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// Draw the warning icon.
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int min_axis = missing_tile_texture->get_size().min_axis();
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Vector2::Axis min_axis = missing_tile_texture->get_size().min_axis_index();
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Vector2 icon_size;
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icon_size[min_axis] = tile_set->get_tile_size()[min_axis] / 3;
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icon_size[(min_axis + 1) % 2] = (icon_size[min_axis] * missing_tile_texture->get_size()[(min_axis + 1) % 2] / missing_tile_texture->get_size()[min_axis]);
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