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Expose max_axis_index and max_axis_index for Vector2(i)

Some cleanup with Vector3(i)'s methods so that it is consistent with Vector2, for example it returns enums internally (GDScript still gets ints).
This commit is contained in:
Aaron Franke
2019-11-28 03:48:51 -05:00
parent 543462eb29
commit 24f57886d0
18 changed files with 119 additions and 78 deletions

View File

@@ -40,12 +40,12 @@ int32_t Vector3i::get_axis(const int p_axis) const {
return operator[](p_axis);
}
int Vector3i::min_axis() const {
return x < y ? (x < z ? 0 : 2) : (y < z ? 1 : 2);
Vector3i::Axis Vector3i::min_axis_index() const {
return x < y ? (x < z ? Vector3i::AXIS_X : Vector3i::AXIS_Z) : (y < z ? Vector3i::AXIS_Y : Vector3i::AXIS_Z);
}
int Vector3i::max_axis() const {
return x < y ? (y < z ? 2 : 1) : (x < z ? 2 : 0);
Vector3i::Axis Vector3i::max_axis_index() const {
return x < y ? (y < z ? Vector3i::AXIS_Z : Vector3i::AXIS_Y) : (x < z ? Vector3i::AXIS_Z : Vector3i::AXIS_X);
}
Vector3i Vector3i::clamp(const Vector3i &p_min, const Vector3i &p_max) const {