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Add bake_fps for FBXDocument, GLTFDocument and both import-export.
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@@ -99,7 +99,7 @@ public:
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void _generate_scene_node(Ref<FBXState> p_state, const GLTFNodeIndex p_node_index, Node *p_scene_parent, Node *p_scene_root);
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void _generate_skeleton_bone_node(Ref<FBXState> p_state, const GLTFNodeIndex p_node_index, Node *p_scene_parent, Node *p_scene_root);
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void _import_animation(Ref<FBXState> p_state, AnimationPlayer *p_animation_player,
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const GLTFAnimationIndex p_index, const float p_bake_fps, const bool p_trimming, const bool p_remove_immutable_tracks);
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const GLTFAnimationIndex p_index, const bool p_trimming, const bool p_remove_immutable_tracks);
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Error _parse(Ref<FBXState> p_state, String p_path, Ref<FileAccess> p_file);
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};
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