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Merge pull request #50114 from Chaosus/vs_constants
Few improvements for constants in visual shader
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@@ -38,7 +38,7 @@ VisualShaderNodeConstant::VisualShaderNodeConstant() {
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////////////// Scalar(Float)
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String VisualShaderNodeFloatConstant::get_caption() const {
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return "ScalarFloat";
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return "FloatConstant";
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}
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int VisualShaderNodeFloatConstant::get_input_port_count() const {
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@@ -97,7 +97,7 @@ VisualShaderNodeFloatConstant::VisualShaderNodeFloatConstant() {
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////////////// Scalar(Int)
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String VisualShaderNodeIntConstant::get_caption() const {
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return "ScalarInt";
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return "IntConstant";
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}
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int VisualShaderNodeIntConstant::get_input_port_count() const {
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@@ -156,7 +156,7 @@ VisualShaderNodeIntConstant::VisualShaderNodeIntConstant() {
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////////////// Boolean
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String VisualShaderNodeBooleanConstant::get_caption() const {
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return "Boolean";
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return "BooleanConstant";
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}
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int VisualShaderNodeBooleanConstant::get_input_port_count() const {
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@@ -215,7 +215,7 @@ VisualShaderNodeBooleanConstant::VisualShaderNodeBooleanConstant() {
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////////////// Color
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String VisualShaderNodeColorConstant::get_caption() const {
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return "Color";
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return "ColorConstant";
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}
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int VisualShaderNodeColorConstant::get_input_port_count() const {
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@@ -285,7 +285,7 @@ VisualShaderNodeColorConstant::VisualShaderNodeColorConstant() {
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////////////// Vector
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String VisualShaderNodeVec3Constant::get_caption() const {
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return "Vector";
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return "VectorConstant";
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}
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int VisualShaderNodeVec3Constant::get_input_port_count() const {
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@@ -344,7 +344,7 @@ VisualShaderNodeVec3Constant::VisualShaderNodeVec3Constant() {
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////////////// Transform3D
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String VisualShaderNodeTransformConstant::get_caption() const {
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return "Transform3D";
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return "TransformConstant";
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}
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int VisualShaderNodeTransformConstant::get_input_port_count() const {
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