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Reorganize EditorNode menu options
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@@ -34,6 +34,7 @@
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#include "editor/editor_log.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#include "editor/gui/editor_scene_tabs.h"
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#include "editor/gui/editor_toaster.h"
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#include "editor/themes/editor_scale.h"
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#include "servers/rendering_server.h"
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@@ -118,7 +119,7 @@ void SurfaceUpgradeTool::begin_upgrade() {
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}
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void SurfaceUpgradeTool::finish_upgrade() {
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EditorNode::get_singleton()->trigger_menu_option(EditorNode::FILE_CLOSE_ALL, true);
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EditorNode::get_singleton()->trigger_menu_option(EditorSceneTabs::SCENE_CLOSE_ALL, true);
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// Update all meshes here.
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Vector<String> resave_paths = EditorSettings::get_singleton()->get_project_metadata("surface_upgrade_tool", "resave_paths", Vector<String>());
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