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Reorganize EditorNode menu options

This commit is contained in:
kobewi
2025-01-03 21:30:25 +01:00
parent 76c8e76560
commit 24eadaa6a4
6 changed files with 192 additions and 204 deletions

View File

@@ -34,6 +34,7 @@
#include "editor/editor_log.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/gui/editor_scene_tabs.h"
#include "editor/gui/editor_toaster.h"
#include "editor/themes/editor_scale.h"
#include "servers/rendering_server.h"
@@ -118,7 +119,7 @@ void SurfaceUpgradeTool::begin_upgrade() {
}
void SurfaceUpgradeTool::finish_upgrade() {
EditorNode::get_singleton()->trigger_menu_option(EditorNode::FILE_CLOSE_ALL, true);
EditorNode::get_singleton()->trigger_menu_option(EditorSceneTabs::SCENE_CLOSE_ALL, true);
// Update all meshes here.
Vector<String> resave_paths = EditorSettings::get_singleton()->get_project_metadata("surface_upgrade_tool", "resave_paths", Vector<String>());