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Expose 2D Delaunay triangulation in Geometry singleton
Can be used via scripting as `Geometry.triangulate_delaunay_2d(points)` The interface is the same as in `Triangulate` library, returning indices into triangulated points.
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@@ -1501,6 +1501,11 @@ Vector<int> _Geometry::triangulate_polygon(const Vector<Vector2> &p_polygon) {
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return Geometry::triangulate_polygon(p_polygon);
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}
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Vector<int> _Geometry::triangulate_delaunay_2d(const Vector<Vector2> &p_points) {
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return Geometry::triangulate_delaunay_2d(p_points);
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}
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Vector<Point2> _Geometry::convex_hull_2d(const Vector<Point2> &p_points) {
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return Geometry::convex_hull_2d(p_points);
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@@ -1674,6 +1679,7 @@ void _Geometry::_bind_methods() {
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ClassDB::bind_method(D_METHOD("is_polygon_clockwise", "polygon"), &_Geometry::is_polygon_clockwise);
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ClassDB::bind_method(D_METHOD("triangulate_polygon", "polygon"), &_Geometry::triangulate_polygon);
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ClassDB::bind_method(D_METHOD("triangulate_delaunay_2d", "points"), &_Geometry::triangulate_delaunay_2d);
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ClassDB::bind_method(D_METHOD("convex_hull_2d", "points"), &_Geometry::convex_hull_2d);
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ClassDB::bind_method(D_METHOD("clip_polygon", "points", "plane"), &_Geometry::clip_polygon);
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