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C#: Rename ConvertToX methods
- Renamed `ConvertToX` to `ConvertToNativeX`. - Renamed `ConvertToXObject` to `ConvertToX`. - Renamed `ConvertToXManaged` to `ConvertToX`. - Fix `Signal` name in bindings generator and csharp script.
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@@ -311,12 +311,12 @@ namespace Godot.SourceGenerators
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inputExpr, ")"),
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// We need a special case for generic Godot collections and GodotObjectOrDerived[], because VariantUtils.ConvertTo<T> is slower
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MarshalType.GodotGenericDictionary =>
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source.Append(VariantUtils, ".ConvertToDictionaryObject<",
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source.Append(VariantUtils, ".ConvertToDictionary<",
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((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedNameIncludeGlobal(), ", ",
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((INamedTypeSymbol)typeSymbol).TypeArguments[1].FullQualifiedNameIncludeGlobal(), ">(",
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inputExpr, ")"),
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MarshalType.GodotGenericArray =>
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source.Append(VariantUtils, ".ConvertToArrayObject<",
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source.Append(VariantUtils, ".ConvertToArray<",
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((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedNameIncludeGlobal(), ">(",
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inputExpr, ")"),
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_ => source.Append(VariantUtils, ".ConvertTo<",
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