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[Net] Rename RPC constants and annotation arguments.
any -> any_peer sync -> call_local ordered -> unreliable_ordered Multiplayer.RPC_MODE_ANY -> RPC_MODE_ANY_PEER Multiplayer.TRANSFER_MODE_ORDERED -> TRANSFER_MODE_UNRELIABLE_ORDERED
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@@ -99,7 +99,7 @@ _FORCE_INLINE_ bool _can_call_mode(Node *p_node, Multiplayer::RPCMode mode, int
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case Multiplayer::RPC_MODE_DISABLED: {
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return false;
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} break;
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case Multiplayer::RPC_MODE_ANY: {
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case Multiplayer::RPC_MODE_ANY_PEER: {
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return true;
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} break;
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case Multiplayer::RPC_MODE_AUTHORITY: {
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