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basis_universal: Update to 1.60

This commit is contained in:
Jakub Marcowski
2025-03-11 10:51:10 +01:00
parent 78c9f8ddd9
commit 246b062bd6
43 changed files with 29563 additions and 6572 deletions

View File

@@ -19,6 +19,8 @@
#include "basisu_bc7enc.h"
#include "../transcoder/basisu_astc_hdr_core.h"
#define BASISU_USE_GOOGLE_ASTC_DECODER (1)
namespace basisu
{
//------------------------------------------------------------------------------------------------
@@ -1421,6 +1423,7 @@ namespace basisu
case texture_format::cBC6HUnsigned:
case texture_format::cASTC_HDR_4x4:
case texture_format::cUASTC_HDR_4x4:
case texture_format::cASTC_HDR_6x6:
{
// Can't unpack HDR blocks in unpack_block() because it returns 32bpp pixel data.
assert(0);
@@ -1487,15 +1490,44 @@ namespace basisu
{
switch (fmt)
{
case texture_format::cASTC_HDR_6x6:
{
#if BASISU_USE_GOOGLE_ASTC_DECODER
bool status = basisu_astc::astc::decompress_hdr(&pPixels[0][0], (uint8_t*)pBlock, 6, 6);
assert(status);
if (!status)
return false;
#else
// Use our decoder
basist::half_float half_block[6 * 6][4];
astc_helpers::log_astc_block log_blk;
if (!astc_helpers::unpack_block(pBlock, log_blk, 6, 6))
return false;
if (!astc_helpers::decode_block(log_blk, half_block, 6, 6, astc_helpers::cDecodeModeHDR16))
return false;
for (uint32_t p = 0; p < (6 * 6); p++)
{
pPixels[p][0] = basist::half_to_float(half_block[p][0]);
pPixels[p][1] = basist::half_to_float(half_block[p][1]);
pPixels[p][2] = basist::half_to_float(half_block[p][2]);
pPixels[p][3] = basist::half_to_float(half_block[p][3]);
}
#endif
return true;
}
case texture_format::cASTC_HDR_4x4:
case texture_format::cUASTC_HDR_4x4:
{
#if 1
#if BASISU_USE_GOOGLE_ASTC_DECODER
// Use Google's decoder
bool status = basisu_astc::astc::decompress_hdr(&pPixels[0][0], (uint8_t*)pBlock, 4, 4);
assert(status);
if (!status)
return false;
#else
// Use our decoder
basist::half_float half_block[16][4];
astc_helpers::log_astc_block log_blk;
@@ -1592,10 +1624,8 @@ namespace basisu
bool gpu_image::unpack_hdr(imagef& img) const
{
if ((m_fmt != texture_format::cASTC_HDR_4x4) &&
(m_fmt != texture_format::cUASTC_HDR_4x4) &&
(m_fmt != texture_format::cBC6HUnsigned) &&
(m_fmt != texture_format::cBC6HSigned))
if ((m_fmt != texture_format::cASTC_HDR_4x4) && (m_fmt != texture_format::cUASTC_HDR_4x4) && (m_fmt != texture_format::cASTC_HDR_6x6) &&
(m_fmt != texture_format::cBC6HUnsigned) && (m_fmt != texture_format::cBC6HSigned))
{
// Can't call on LDR images, at least currently. (Could unpack the LDR data and convert to float.)
assert(0);
@@ -1643,6 +1673,7 @@ namespace basisu
KTX_RG = 0x8227,
KTX_RGB = 0x1907,
KTX_RGBA = 0x1908,
KTX_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0,
KTX_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3,
KTX_COMPRESSED_RED_RGTC1_EXT = 0x8DBB,
@@ -1655,11 +1686,42 @@ namespace basisu
KTX_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F,
KTX_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00,
KTX_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02,
KTX_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0,
KTX_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1,
KTX_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2,
KTX_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3,
KTX_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4,
KTX_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5,
KTX_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6,
KTX_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7,
KTX_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8,
KTX_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9,
KTX_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA,
KTX_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB,
KTX_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC,
KTX_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD,
KTX_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0,
KTX_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1,
KTX_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2,
KTX_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3,
KTX_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4,
KTX_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5,
KTX_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6,
KTX_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7,
KTX_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8,
KTX_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9,
KTX_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA,
KTX_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB,
KTX_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC,
KTX_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD,
KTX_COMPRESSED_RGBA_UASTC_4x4_KHR = 0x94CC, // TODO - Use proper value!
KTX_ATC_RGB_AMD = 0x8C92,
KTX_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE,
KTX_COMPRESSED_RGB_FXT1_3DFX = 0x86B0,
KTX_COMPRESSED_RGBA_FXT1_3DFX = 0x86B1,
KTX_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG = 0x9138,
@@ -1836,6 +1898,13 @@ namespace basisu
base_internal_fmt = KTX_RGBA;
break;
}
case texture_format::cASTC_HDR_6x6:
{
internal_fmt = KTX_COMPRESSED_RGBA_ASTC_6x6_KHR;
// TODO: should we write RGB? We don't support generating HDR 6x6 with alpha.
base_internal_fmt = KTX_RGBA;
break;
}
// We use different enums for HDR vs. LDR ASTC, but internally they are both just ASTC.
case texture_format::cASTC_LDR_4x4:
case texture_format::cASTC_HDR_4x4: