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mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Fix completion of functions with struct param/return type in shaders

This commit is contained in:
Yuri Rubinsky
2024-05-28 12:13:25 +03:00
parent b7feebefab
commit 246a760323
3 changed files with 22 additions and 14 deletions

View File

@@ -1389,7 +1389,7 @@ bool ShaderLanguage::_find_identifier(const BlockNode *p_block, bool p_allow_rea
*r_data_type = function->arguments[i].type;
}
if (r_struct_name) {
*r_struct_name = function->arguments[i].type_str;
*r_struct_name = function->arguments[i].struct_name;
}
if (r_array_size) {
*r_array_size = function->arguments[i].array_size;
@@ -1442,7 +1442,7 @@ bool ShaderLanguage::_find_identifier(const BlockNode *p_block, bool p_allow_rea
*r_array_size = shader->constants[p_identifier].array_size;
}
if (r_struct_name) {
*r_struct_name = shader->constants[p_identifier].type_str;
*r_struct_name = shader->constants[p_identifier].struct_name;
}
if (r_constant_value) {
if (shader->constants[p_identifier].initializer && shader->constants[p_identifier].initializer->values.size() == 1) {
@@ -3432,7 +3432,7 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionI
}
String func_arg_name;
if (pfunc->arguments[j].type == TYPE_STRUCT) {
func_arg_name = pfunc->arguments[j].type_str;
func_arg_name = pfunc->arguments[j].struct_name;
} else {
func_arg_name = get_datatype_name(pfunc->arguments[j].type);
}
@@ -3455,10 +3455,10 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionI
for (int j = 0; j < args.size(); j++) {
if (get_scalar_type(args[j]) == args[j] && p_func->arguments[j + 1]->type == Node::NODE_TYPE_CONSTANT && args3[j] == 0 && convert_constant(static_cast<ConstantNode *>(p_func->arguments[j + 1]), pfunc->arguments[j].type)) {
//all good, but it needs implicit conversion later
} else if (args[j] != pfunc->arguments[j].type || (args[j] == TYPE_STRUCT && args2[j] != pfunc->arguments[j].type_str) || args3[j] != pfunc->arguments[j].array_size) {
} else if (args[j] != pfunc->arguments[j].type || (args[j] == TYPE_STRUCT && args2[j] != pfunc->arguments[j].struct_name) || args3[j] != pfunc->arguments[j].array_size) {
String func_arg_name;
if (pfunc->arguments[j].type == TYPE_STRUCT) {
func_arg_name = pfunc->arguments[j].type_str;
func_arg_name = pfunc->arguments[j].struct_name;
} else {
func_arg_name = get_datatype_name(pfunc->arguments[j].type);
}
@@ -9228,7 +9228,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
ShaderNode::Constant constant;
constant.name = name;
constant.type = is_struct ? TYPE_STRUCT : type;
constant.type_str = struct_name;
constant.struct_name = struct_name;
constant.precision = precision;
constant.initializer = nullptr;
constant.array_size = array_size;
@@ -9407,7 +9407,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
expr->datatype = constant.type;
expr->struct_name = constant.type_str;
expr->struct_name = constant.struct_name;
expr->array_size = constant.array_size;
@@ -9748,7 +9748,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
FunctionNode::Argument arg;
arg.type = param_type;
arg.name = param_name;
arg.type_str = param_struct_name;
arg.struct_name = param_struct_name;
arg.precision = param_precision;
arg.qualifier = param_qualifier;
arg.tex_argument_check = false;
@@ -10371,7 +10371,11 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
if (shader->vfunctions[i].name == completion_function) {
String calltip;
calltip += get_datatype_name(shader->vfunctions[i].function->return_type);
if (shader->vfunctions[i].function->return_type == TYPE_STRUCT) {
calltip += String(shader->vfunctions[i].function->return_struct_name);
} else {
calltip += get_datatype_name(shader->vfunctions[i].function->return_type);
}
if (shader->vfunctions[i].function->return_array_size > 0) {
calltip += "[";
@@ -10406,7 +10410,11 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
}
}
calltip += get_datatype_name(shader->vfunctions[i].function->arguments[j].type);
if (shader->vfunctions[i].function->arguments[j].type == TYPE_STRUCT) {
calltip += String(shader->vfunctions[i].function->arguments[j].struct_name);
} else {
calltip += get_datatype_name(shader->vfunctions[i].function->arguments[j].type);
}
calltip += " ";
calltip += shader->vfunctions[i].function->arguments[j].name;