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mirror of https://github.com/godotengine/godot.git synced 2025-11-12 13:20:55 +00:00

[HTML5] Refactor audio drivers. Implement AudioWorklet w/o threads.

Performances are not great in general, bad on Firefox, on Chrome, well,
it could be an improvement. Leave it as a fallback for now, but can be
forced via project settings if desired (or custom JavaScript logic via
the "args" option).

I'm actually surprised this works, it involves so many allocations, but
there's no way around it when SharedArrayBuffer is not available :(.
This commit is contained in:
Fabio Alessandrelli
2021-09-12 19:23:30 +02:00
parent e902347a8c
commit 246334b836
7 changed files with 339 additions and 154 deletions

View File

@@ -29,15 +29,16 @@
/*************************************************************************/
class RingBuffer {
constructor(p_buffer, p_state) {
constructor(p_buffer, p_state, p_threads) {
this.buffer = p_buffer;
this.avail = p_state;
this.threads = p_threads;
this.rpos = 0;
this.wpos = 0;
}
data_left() {
return Atomics.load(this.avail, 0);
return this.threads ? Atomics.load(this.avail, 0) : this.avail;
}
space_left() {
@@ -55,10 +56,16 @@ class RingBuffer {
to_write -= high;
this.rpos = 0;
}
output.set(this.buffer.subarray(this.rpos, this.rpos + to_write), from);
if (to_write) {
output.set(this.buffer.subarray(this.rpos, this.rpos + to_write), from);
}
this.rpos += to_write;
Atomics.add(this.avail, 0, -output.length);
Atomics.notify(this.avail, 0);
if (this.threads) {
Atomics.add(this.avail, 0, -output.length);
Atomics.notify(this.avail, 0);
} else {
this.avail -= output.length;
}
}
write(p_buffer) {
@@ -77,14 +84,19 @@ class RingBuffer {
this.buffer.set(low);
this.wpos = low.length;
}
Atomics.add(this.avail, 0, to_write);
Atomics.notify(this.avail, 0);
if (this.threads) {
Atomics.add(this.avail, 0, to_write);
Atomics.notify(this.avail, 0);
} else {
this.avail += to_write;
}
}
}
class GodotProcessor extends AudioWorkletProcessor {
constructor() {
super();
this.threads = false;
this.running = true;
this.lock = null;
this.notifier = null;
@@ -100,24 +112,31 @@ class GodotProcessor extends AudioWorkletProcessor {
}
process_notify() {
Atomics.add(this.notifier, 0, 1);
Atomics.notify(this.notifier, 0);
if (this.notifier) {
Atomics.add(this.notifier, 0, 1);
Atomics.notify(this.notifier, 0);
}
}
parse_message(p_cmd, p_data) {
if (p_cmd === 'start' && p_data) {
const state = p_data[0];
let idx = 0;
this.threads = true;
this.lock = state.subarray(idx, ++idx);
this.notifier = state.subarray(idx, ++idx);
const avail_in = state.subarray(idx, ++idx);
const avail_out = state.subarray(idx, ++idx);
this.input = new RingBuffer(p_data[1], avail_in);
this.output = new RingBuffer(p_data[2], avail_out);
this.input = new RingBuffer(p_data[1], avail_in, true);
this.output = new RingBuffer(p_data[2], avail_out, true);
} else if (p_cmd === 'stop') {
this.running = false;
this.output = null;
this.input = null;
} else if (p_cmd === 'start_nothreads') {
this.output = new RingBuffer(p_data[0], p_data[0].length, false);
} else if (p_cmd === 'chunk') {
this.output.write(p_data);
}
}
@@ -139,7 +158,10 @@ class GodotProcessor extends AudioWorkletProcessor {
if (this.input_buffer.length !== chunk) {
this.input_buffer = new Float32Array(chunk);
}
if (this.input.space_left() >= chunk) {
if (!this.threads) {
GodotProcessor.write_input(this.input_buffer, input);
this.port.postMessage({ 'cmd': 'input', 'data': this.input_buffer });
} else if (this.input.space_left() >= chunk) {
GodotProcessor.write_input(this.input_buffer, input);
this.input.write(this.input_buffer);
} else {
@@ -156,6 +178,9 @@ class GodotProcessor extends AudioWorkletProcessor {
if (this.output.data_left() >= chunk) {
this.output.read(this.output_buffer);
GodotProcessor.write_output(output, this.output_buffer);
if (!this.threads) {
this.port.postMessage({ 'cmd': 'read', 'data': chunk });
}
} else {
this.port.postMessage('Output buffer has not enough frames! Skipping output frame.');
}