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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Cleanup and move char functions to the char_utils.h header.

This commit is contained in:
bruvzg
2022-02-04 10:32:20 +02:00
parent 2a3c4f00c8
commit 244db37508
41 changed files with 250 additions and 327 deletions

View File

@@ -462,10 +462,6 @@ EditorMaterialPreviewPlugin::~EditorMaterialPreviewPlugin() {
///////////////////////////////////////////////////////////////////////////
static bool _is_text_char(char32_t c) {
return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_';
}
bool EditorScriptPreviewPlugin::handles(const String &p_type) const {
return ClassDB::is_parent_class(p_type, "Script");
}
@@ -538,15 +534,15 @@ Ref<Texture2D> EditorScriptPreviewPlugin::generate(const RES &p_from, const Size
if (in_comment) {
color = comment_color;
} else {
if (c != '_' && ((c >= '!' && c <= '/') || (c >= ':' && c <= '@') || (c >= '[' && c <= '`') || (c >= '{' && c <= '~') || c == '\t')) {
if (is_symbol(c)) {
//make symbol a little visible
color = symbol_color;
in_control_flow_keyword = false;
in_keyword = false;
} else if (!prev_is_text && _is_text_char(c)) {
} else if (!prev_is_text && is_ascii_identifier_char(c)) {
int pos = i;
while (_is_text_char(code[pos])) {
while (is_ascii_identifier_char(code[pos])) {
pos++;
}
String word = code.substr(i, pos - i);
@@ -556,7 +552,7 @@ Ref<Texture2D> EditorScriptPreviewPlugin::generate(const RES &p_from, const Size
in_keyword = true;
}
} else if (!_is_text_char(c)) {
} else if (!is_ascii_identifier_char(c)) {
in_keyword = false;
}
@@ -571,7 +567,7 @@ Ref<Texture2D> EditorScriptPreviewPlugin::generate(const RES &p_from, const Size
img->set_pixel(col, y0 + line * 2, bg_color.blend(ul));
img->set_pixel(col, y0 + line * 2 + 1, color);
prev_is_text = _is_text_char(c);
prev_is_text = is_ascii_identifier_char(c);
}
col++;
} else {