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Force user to initialize local shader constants
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@@ -4022,6 +4022,10 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
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_set_error("Expected array initialization");
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return ERR_PARSE_ERROR;
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}
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if (is_const) {
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_set_error("Expected initialization of constant");
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return ERR_PARSE_ERROR;
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}
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}
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node->declarations.push_back(decl);
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@@ -4051,6 +4055,11 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
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tk = _get_token();
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node->declarations.push_back(decl);
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} else {
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if (is_const) {
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_set_error("Expected initialization of constant");
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return ERR_PARSE_ERROR;
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}
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VariableDeclarationNode *node = alloc_node<VariableDeclarationNode>();
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node->datatype = type;
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node->precision = precision;
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