1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

vsync support

-works on windows
-may not work on X11, if so please fix
-OSX does not seem to support disabling vsync
This commit is contained in:
Juan Linietsky
2016-06-05 19:14:33 -03:00
parent 684a1207c0
commit 2420e46b44
14 changed files with 107 additions and 2 deletions

View File

@@ -109,6 +109,7 @@ static String locale;
static bool use_debug_profiler=false;
static bool force_lowdpi=false;
static int init_screen=-1;
static bool use_vsync=true;
static String unescape_cmdline(const String& p_str) {
@@ -726,6 +727,7 @@ Error Main::setup(const char *execpath,int argc, char *argv[],bool p_second_phas
GLOBAL_DEF("display/fullscreen",video_mode.fullscreen);
GLOBAL_DEF("display/resizable",video_mode.resizable);
GLOBAL_DEF("display/borderless_window", video_mode.borderless_window);
use_vsync = GLOBAL_DEF("display/use_vsync", use_vsync);
GLOBAL_DEF("display/test_width",0);
GLOBAL_DEF("display/test_height",0);
OS::get_singleton()->_pixel_snap=GLOBAL_DEF("display/use_2d_pixel_snap",false);
@@ -876,6 +878,7 @@ Error Main::setup2() {
OS::get_singleton()->set_window_position(init_custom_pos);
}
OS::get_singleton()->set_use_vsync(use_vsync);
register_core_singletons();