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Options to clean/simplify convex hull generated from mesh
Clean: remove duplicate and interior vertices (uses Bullet algorithm) Simplify: modify the geometry for further simplification (uses VHACD algorithm) In the editor, single convex hull now uses the clean option. Added a new editor entry to create a simplified convex hull, can be useful for creating convex hull from highly tessellated triangle meshes. Specific change for 3.x: Add support for Vector<Vector3> and PoolVector<Vector3> in the convex hull generator.
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@@ -44,6 +44,7 @@ class MeshInstanceEditor : public Control {
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MENU_OPTION_CREATE_STATIC_TRIMESH_BODY,
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MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE,
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MENU_OPTION_CREATE_SINGLE_CONVEX_COLLISION_SHAPE,
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MENU_OPTION_CREATE_SIMPLIFIED_CONVEX_COLLISION_SHAPE,
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MENU_OPTION_CREATE_MULTIPLE_CONVEX_COLLISION_SHAPES,
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MENU_OPTION_CREATE_NAVMESH,
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MENU_OPTION_CREATE_OUTLINE_MESH,
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