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Use static inner classes in Godot Java code

This commit is contained in:
Marcel Admiraal
2021-07-03 05:50:04 +01:00
parent a8fb450b3c
commit 23e152040b

View File

@@ -71,7 +71,7 @@ public class GodotIO {
public int last_file_id = 1;
class AssetData {
static class AssetData {
public boolean eof = false;
public String path;
public InputStream is;
@@ -230,7 +230,7 @@ public class GodotIO {
/// DIRECTORIES
/////////////////////////
class AssetDir {
static class AssetDir {
public String[] files;
public int current;
public String path;