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Additional fixes and improvements to JavaClassWrapper
- Fix crashing bug when invoking class constructor with parameters - Add support for accessing class constants - Add support for Godot Callable arguments. A Godot Callable can be wrapped by a Java Runnable to allow Java logic to run arbitrary Godot lambdas - Automatically convert java.lang.CharSequence to Godot String as needed - Code cleanup
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@@ -35,6 +35,7 @@ import org.godotengine.godot.io.directory.DirectoryAccessHandler;
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import org.godotengine.godot.io.file.FileAccessHandler;
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import org.godotengine.godot.tts.GodotTTS;
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import org.godotengine.godot.utils.GodotNetUtils;
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import org.godotengine.godot.variant.Callable;
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import android.app.Activity;
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import android.content.res.AssetManager;
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@@ -200,16 +201,26 @@ public class GodotLib {
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* @param p_id Id of the Godot object to invoke
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* @param p_method Name of the method to invoke
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* @param p_params Parameters to use for method invocation
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*
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* @deprecated Use {@link Callable#call(long, String, Object...)} instead.
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*/
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public static native void callobject(long p_id, String p_method, Object[] p_params);
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@Deprecated
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public static void callobject(long p_id, String p_method, Object[] p_params) {
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Callable.call(p_id, p_method, p_params);
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}
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/**
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* Invoke method |p_method| on the Godot object specified by |p_id| during idle time.
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* @param p_id Id of the Godot object to invoke
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* @param p_method Name of the method to invoke
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* @param p_params Parameters to use for method invocation
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*
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* @deprecated Use {@link Callable#callDeferred(long, String, Object...)} instead.
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*/
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public static native void calldeferred(long p_id, String p_method, Object[] p_params);
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@Deprecated
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public static void calldeferred(long p_id, String p_method, Object[] p_params) {
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Callable.callDeferred(p_id, p_method, p_params);
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}
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/**
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* Forward the results from a permission request.
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@@ -31,6 +31,7 @@
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package org.godotengine.godot.plugin
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import org.godotengine.godot.Godot
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import org.godotengine.godot.variant.Callable
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/**
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* Provides access to the Android runtime capabilities.
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@@ -38,7 +39,7 @@ import org.godotengine.godot.Godot
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* For example, from gdscript, developers can use [getApplicationContext] to access system services
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* and check if the device supports vibration.
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*
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* var android_runtime = Engine.get_singleton("AndroidRuntime")
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* var android_runtime = Engine.get_singleton("AndroidRuntime")
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* if android_runtime:
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* print("Checking if the device supports vibration")
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* var vibrator_service = android_runtime.getApplicationContext().getSystemService("vibrator")
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@@ -51,13 +52,50 @@ import org.godotengine.godot.Godot
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* printerr("Unable to retrieve the vibrator service")
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* else:
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* printerr("Couldn't find AndroidRuntime singleton")
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*
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*
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* Or it can be used to display an Android native toast from gdscript
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*
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* var android_runtime = Engine.get_singleton("AndroidRuntime")
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* if android_runtime:
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* var activity = android_runtime.getActivity()
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*
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* var toastCallable = func ():
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* var ToastClass = JavaClassWrapper.wrap("android.widget.Toast")
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* ToastClass.makeText(activity, "This is a test", ToastClass.LENGTH_LONG).show()
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*
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* activity.runOnUiThread(android_runtime.createRunnableFromGodotCallable(toastCallable))
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* else:
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* printerr("Unable to access android runtime")
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*/
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class AndroidRuntimePlugin(godot: Godot) : GodotPlugin(godot) {
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override fun getPluginName() = "AndroidRuntime"
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/**
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* Provides access to the application context to GDScript
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*/
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@UsedByGodot
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fun getApplicationContext() = activity?.applicationContext
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/**
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* Provides access to the host activity to GDScript
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*/
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@UsedByGodot
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override fun getActivity() = super.getActivity()
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/**
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* Utility method used to create [Runnable] from Godot [Callable].
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*/
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@UsedByGodot
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fun createRunnableFromGodotCallable(godotCallable: Callable): Runnable {
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return Runnable { godotCallable.call() }
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}
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/**
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* Utility method used to create [java.util.concurrent.Callable] from Godot [Callable].
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*/
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@UsedByGodot
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fun createCallableFromGodotCallable(godotCallable: Callable): java.util.concurrent.Callable<Any> {
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return java.util.concurrent.Callable { godotCallable.call() }
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}
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}
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@@ -0,0 +1,94 @@
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/**************************************************************************/
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/* Callable.kt */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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package org.godotengine.godot.variant
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import androidx.annotation.Keep
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/**
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* Android version of a Godot built-in Callable type representing a method or a standalone function.
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*/
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@Keep
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class Callable private constructor(private val nativeCallablePointer: Long) {
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companion object {
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/**
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* Invoke method [methodName] on the Godot object specified by [godotObjectId]
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*/
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@JvmStatic
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fun call(godotObjectId: Long, methodName: String, vararg methodParameters: Any): Any? {
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return nativeCallObject(godotObjectId, methodName, methodParameters)
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}
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/**
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* Invoke method [methodName] on the Godot object specified by [godotObjectId] during idle time.
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*/
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@JvmStatic
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fun callDeferred(godotObjectId: Long, methodName: String, vararg methodParameters: Any) {
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nativeCallObjectDeferred(godotObjectId, methodName, methodParameters)
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}
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@JvmStatic
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private external fun nativeCall(pointer: Long, params: Array<out Any>): Any?
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@JvmStatic
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private external fun nativeCallObject(godotObjectId: Long, methodName: String, params: Array<out Any>): Any?
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@JvmStatic
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private external fun nativeCallObjectDeferred(godotObjectId: Long, methodName: String, params: Array<out Any>)
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@JvmStatic
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private external fun releaseNativePointer(nativePointer: Long)
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}
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/**
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* Calls the method represented by this [Callable]. Arguments can be passed and should match the method's signature.
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*/
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internal fun call(vararg params: Any): Any? {
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if (nativeCallablePointer == 0L) {
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return null
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}
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return nativeCall(nativeCallablePointer, params)
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}
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/**
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* Used to provide access to the native callable pointer to the native logic.
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*/
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private fun getNativePointer() = nativeCallablePointer
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/** Note that [finalize] is deprecated and shouldn't be used, unfortunately its replacement,
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* [java.lang.ref.Cleaner], is only available on Android api 33 and higher.
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* So we resort to using it for the time being until our min api catches up to api 33.
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**/
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protected fun finalize() {
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releaseNativePointer(nativeCallablePointer)
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}
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}
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