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Add more OpenGL Attributes
Co-Authored-By: Johann Meyer <25986904+johannmeyer@users.noreply.github.com> Co-Authored-By: Clay John <claynjohn@gmail.com>
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@@ -1128,6 +1128,8 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
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actions[VS::SHADER_CANVAS_ITEM].renames["SCREEN_PIXEL_SIZE"] = "screen_pixel_size";
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actions[VS::SHADER_CANVAS_ITEM].renames["FRAGCOORD"] = "gl_FragCoord";
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actions[VS::SHADER_CANVAS_ITEM].renames["POINT_COORD"] = "gl_PointCoord";
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actions[VS::SHADER_CANVAS_ITEM].renames["INSTANCE_ID"] = "gl_InstanceID";
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actions[VS::SHADER_CANVAS_ITEM].renames["VERTEX_ID"] = "gl_VertexID";
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actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_VEC"] = "light_vec";
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actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_HEIGHT"] = "light_height";
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@@ -1171,6 +1173,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
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actions[VS::SHADER_SPATIAL].renames["COLOR"] = "color_interp";
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actions[VS::SHADER_SPATIAL].renames["POINT_SIZE"] = "point_size";
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actions[VS::SHADER_SPATIAL].renames["INSTANCE_ID"] = "gl_InstanceID";
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actions[VS::SHADER_SPATIAL].renames["VERTEX_ID"] = "gl_VertexID";
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//builtins
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