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mirror of https://github.com/godotengine/godot.git synced 2025-11-11 13:10:58 +00:00

Merge pull request #18368 from Gamblify/RasterizerEngineSync

sync rasterizers with engine
This commit is contained in:
Rémi Verschelde
2018-07-25 20:33:37 +02:00
committed by GitHub
17 changed files with 33 additions and 58 deletions

View File

@@ -1734,8 +1734,11 @@ bool Main::iteration() {
int physics_fps = Engine::get_singleton()->get_iterations_per_second();
float frame_slice = 1.0 / physics_fps;
float time_scale = Engine::get_singleton()->get_time_scale();
MainFrameTime advance = main_timer_sync.advance(frame_slice, physics_fps);
double step = advance.idle_step;
double scaled_step = step * time_scale;
Engine::get_singleton()->_frame_step = step;
@@ -1757,8 +1760,6 @@ bool Main::iteration() {
advance.physics_steps = max_physics_steps;
}
float time_scale = Engine::get_singleton()->get_time_scale();
bool exit = false;
Engine::get_singleton()->_in_physics = true;
@@ -1805,11 +1806,11 @@ bool Main::iteration() {
if ((!force_redraw_requested) && OS::get_singleton()->is_in_low_processor_usage_mode()) {
if (VisualServer::get_singleton()->has_changed()) {
VisualServer::get_singleton()->draw(); // flush visual commands
VisualServer::get_singleton()->draw(true, scaled_step); // flush visual commands
Engine::get_singleton()->frames_drawn++;
}
} else {
VisualServer::get_singleton()->draw(); // flush visual commands
VisualServer::get_singleton()->draw(true, scaled_step); // flush visual commands
Engine::get_singleton()->frames_drawn++;
force_redraw_requested = false;
}